Creative Deck Strategy: True World Legacy


    عدد المساهمات : 89

    Creative Deck Strategy: True World Legacy Empty Creative Deck Strategy: True World Legacy

    مُساهمة من طرف YGOrganization في الثلاثاء مارس 19, 2019 2:44 pm

    Dare to be unpredictable, combining the strength of all the World Legacy archetypes and forge onward in the quest for true power.

    If You’re Here for the Lore…

    The current series of World Legacy archetypes, connected through artwork, lore, and effect references, is one of the greatest tapestries that this game has seen in terms of all three categories. While we don’t have an official synopsis of all the lore going into this archetype, we have pieces. If you’re interested in the lore, I suggest that you check out this awesome summary on the Yugioh Subreddit; it covers everything better than I could write in this strategy article. So without further ado, let’s get into the individual archetype strategies so we can dive into the big mashup.

    The Knightmare:

    We will start with the bread and butter of the Link Summoning mechanic – the Knightmare archetype. This archetype is super generic and is known for being the toolbox of Link monsters in the VRAINS era, but since each of the monsters also benefits from being Co-Linked, you can use their toolboxing abilities to eliminate threats without losing hand presence. While we have gained a couple of Main Deck Knightmares so far, such as Knightmare Corruptor Iblee, this theme hasn’t been played pure for the simple reason that it needs a core of monsters that can easily establish a field presence and continue spamming more and more link material onto the field.

    The Crusadia:

    With the largest sustained impact on the meta as a standalone strategy, the Crusadia is the OTK archetype of the World Legacy themes. Two Crusadia monsters can start an endless chain, building up a set of summons that lead one, into the next, into the next, all the while searching other pieces of the OTK. Due to Crusadia Magius having an arrow pointing straight down, this opens up a significant amount of combo potential with the Knightmare archetype, since the two monsters that want to be Co-Linked the most happen to point straight up. The other defining trait of the Crusadia is that the Link monsters want you Special Summoning to the zone they point to, which will become more relevant later.

    The Krawlers:

    Next on our list is the Krawler archetype, known as the one who doesn’t play as well with the others. This OTK archetype can be seen as a mix of the two previous ones, because you want to get as many Krawler monsters linked together on the field to create the conditions for an OTK. Despite each of the Main Deck Krawlers having the ability to spam the field with two others when it leaves the field due to an opponent’s card effect, the archetype alone just cannot provide enough fodder sometimes to make these OTK fields as consistently. But where the Krawler may lack in streamlined combos, all of their support cards are built to greatly support other World Legacy themes. This is especially apparent with Crusadia Krawler, a trap monster that supports the World Legacy archetype despite being in both this and the previous World Legacy theme.

    The World Chalice:

    The original World Legacy archetype, this is the first to feature Normal Monsters as they set off on a quest to gain the power of the fabled World Legacy relics. As the first game-original archetype to showcase the Link Summoning mechanic, it differs from the previous Link themes as wanting to build chains of Link Summons together, using previously summoned monsters as fodder for the next Link Summon. This archetype also features the first crossover monster between a World Legacy theme and the World Legacy archetype itself in the powerful World Legacy – “World Chalice”. The theme also introduced the World Legacy’s first ‘hand-trap’ in World Chalice Guardragon, which protects a linked monster from a targeted effect. But speaking of Dragons…

    The Guardragon:

    Next up on our tour of the World Legacy themes is the Guardragon, the combo theme that makes best use of existing support cards. With the ability to Special Summon any Dragon from the Main Deck, Hand, GY, Banished pile, or Deck through their arsenal of Link Monsters, this theme runs opposite to the previous Link themes as you need to summon to empty zones that multiple Link monsters point to. This pairs nicely with the Crusadia, as you can trigger both of their effects with the right setups. But the Guardragon also mesh well with the World Chalice monsters, not only having a monster in both archetypes, but also since the Guardragon revolve around Normal Monsters as well! So you should already start to see more connections being drawn between the themes.

    The Mekk-Knight:

    But don’t get too far ahead of yourselves, as we have the Psychic theme approaching the fray. The Mekk-Knight archetype features powerful monsters that can Special Summon themselves from the hand if multiple cards are in the same column. So for example, if you had a Crusadia Magius and a set Spell/Trap in its column, you could summon any of the Mekk-Knights, triggering the effect of your Magius. The Mekk-Knight theme also offers great search power, as they have three separate monsters that carry the ability to search another Mekk-Knight from the deck, keeping the flood of monsters going right onto your field.

    The Orcust:

    This leaves us with our final World Legacy theme before we get to discussing the World Legacy archetype itself, and we saved the most restricted for last – the Orcust. These DARK/Machine musical instruments combine extremely simple effects into a never ending chain of monsters hitting the field, being turned into Link monsters, then being banished to continue the chain. However, you are restricted to Special Summoning only DARK monsters after activating one of their effects. To top it all off, their Link monsters return banished Machines to the deck to gain more advantage or control over the duel. Simply by activating their Field Spell, Orcustrated Babel, the archetype reaches a crescendo of power because each of their effects become quick effects while it is on the field. This theme also shares a dual-archetyped monster, as Orcust Knightmare is yet another name for Knightmare Mermaid to Special Summon from the deck.

    The World Legacy:

    So each of these themes may have a similar concept of establishing a field presence and turning that presence into Link monsters to gain a foothold over the duel and to work towards its individual win condition. But I would be remiss to mention any of these themes in a vacuum, since they all are tied together by the World Legacy archetype. Many of the support cards for these individual themes are all part of the World Legacy archetype, despite directly supporting a World Legacy theme. Take for example, World Legacy’s Mind Meld, a trap that directly supports the Krawler or World Legacy’s Heart, a spell that directly supports the World Chalice. This synergy also goes the opposite direction, as some themed cards also support the World Legacy theme. Examples of this phenomenon include Orcustrated Return or Crusadia Vanguard that work with both Orucst and World Legacy monsters or Crusadia and World Legacy monsters respectively. This creates an inherent synergy between the World Legacy archetype and each of its themes.

    But the World Legacy archetype also stands alone in the crowd as its own archetype of DARK Machines that counter monsters summoned from the Extra Deck. World Legacy – “World Crown” may share a similar Special Summon effect to those of the Crusadia theme, but it also can tribute itself to negate the activation of an effect of a monster summoned from the Extra Deck. These relics also include effects that support Tribute Summoning in particular, as some of them gain effects when Normal or Tribute Summoned that they otherwise would not have access to. So how does this archetype hold together a bunch of Link themes with such an anti-Extra Deck core mechanic? Well it doesn’t – AND it shouldn’t. Remember the last major archetype experiment was the Zefra, which integrated 5 different archetypes into the Zefra theme at the end, but that card design was about supporting every single theme with one archetype. In the case of the World Legacy, it is the exact opposite – all of the individual themes support the World Legacy AND each other to the point where a cohesive strategy built around Link Summoning can emerge.

    Seriously? Making a Lore Deck just for the sake of it?

    I’m sure many of you are asking the question, why try to integrate so many archetypes together when smaller combinations have already been proven to work. World Chalice Guardragon, Crusadia Guardragon, Crusadia Mekk-Knight, pure Crusadia, Orcust, pure World Chalice, the Knightmare Toolbox… all of these are strategies that have had a chance to shine on the competitive scene since the beginning of the Link era. But by combining each of the themes now that they have been released, you can truly take the strengths of all of these archetypes to create a variant that can be better than the sum of its parts in some regards. Since each of these themes relies heavily on Link monsters, each individual archetype contributes many extenders that can be played to keep things going. Unlike a Crusadia deck that falters after losing the initial Normal Summon, or a Guardragon deck that fails to begin a combo after an Elpy is hit by a Ghost Ogre & Snow Rabbit, a combination of all of these archetypes will typically have options to keep going. This strategy also gives so many options, offering disruption, OTK power, combo potential, lock combos, blanket negation and more, just for running a diverse deck build. Well if I haven’t lost you yet, please bear with me through the decklist and the explanation of coming up with the specific ratios before you simply move along.


    Monsters (24):
    | Astro Knightmare Idlee
    | Crusadia Arboria
    || Crusadia Draco
    | Deus X-Krawler
    | Guardragon Garmides
    | Guardragon Justicia
    | Knightmare Corruptor Iblee
    | Mekk-Knight Blue Sky
    | Mekk-Knight Indigo Eclipse
    || Mekk-Knight Purple Nightfall
    | Orcust Cymbal Skeleton
    | Orcust Harp Horror
    | Orucst Knightmare
    | World Chalice Guardragon
    | Chosen by the World Chalice
    | World Legacy – “World Armor”
    || World Legacy – “World Chalice”
    | World Legacy – “World Crown”
    | World Legacy – “World Lance”
    | World Legacy – “World Wand”
    | Mardark the World Legacy Guardragon

    Spells (11):
    | Foolish Burial
    | Guardragon’s Reincarnation
    || Orcustrated Return
    | World Legacy Beginning
    | World Legacy Guardragon
    || World Legacy Succession
    || World Legacy Survivor
    | World Legacy’s Corruption

    Traps (6):
    ||| Crusadia Krawler
    | Crusadia Vanguard
    | Orcustrated Climax
    | World Legacy’s Mind Meld

    Extra Deck:
    | Almarduk the World Chalice Guardragon
    | Ib the World Chalice Miko
    | Dingirsu, Orcust of Sheol
    | Crusadia Magius
    | Crusadia Regulex
    | Galatea, the Orcust Automaton
    | Guardragon Elpy
    | Knightmare Cerberus
    | Knightmare Mermaid
    | Knightmare Phoenix
    | Longirsu, the Orcust Orchestrator
    | Mekk-Knight Crusadia Astram
    | Mekk-Knight of the Morning Star
    | Triple Burst Dragon
    | World Source Regalia Demiurgear

    How did I come up with this list?

    Let me begin with this – this deck is not as haphazard of a creation as you might think after just reading the deck. This build in particular is quite calculated on a couple of metrics that I hold most important when determining a deck build. First, the Normal Summon. Since by game mechanics we are limited to 1 Normal Summon, we want to ensure we never have too many cards that want to be Normal Summoned but also enough to make use of the mechanic. In this build, we want to normal: any of the Crusadia, Knightmare Iblee, and the World Chalice. This makes 5 monsters that we absolutely want to use our initial summon for, so we are not overdoing it on that front. While we can use the normal on other things, such as on an Orcust Harp or a Justicia, the point of this is to only leave backup plans in case things go wrong, because we don’t need to rely on anything else to get the most of the cards. Another criteria is our extenders – we want to ensure we can keep plays going even if something at the beginning gets interupted. Between the Mekk-Knights summoning themselves from hand, the Crusadia summoning themselves to an open zone a Link Monster points to, some of the World Legacies being able to be Special Summoned from hand, both effects of World Wand, the Orcusts, and World Legacy Succession we are also good on that front. In fact, we have great extended plays once we have an established hand, field or GY. So that leads into the next criteria – how can we setup?

      الوقت/التاريخ الآن هو الإثنين أغسطس 19, 2019 8:35 am