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- عدد المساهمات : 143
[20PP] More Premium Pack 2020 Cards
الأربعاء ديسمبر 18, 2019 4:14 pm
Including a game original Tindangle! And Fish Support!
20PP-JP006 Tindangle Dholes
Level 5 DARK Fiend Flip Effect Monster
ATK 1000
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from your hand or Deck to the GY: You can target 1 “Tindangle” monster in your GY, except “Tindangle Dholes”; Special Summon it in face-down Defense Position.
(2) FLIP: You can send 1 Spell/Trap from your Deck to the GY.
(3) A “Tindangle” Link Monster that was Link Summoned using this card as material can make up to 3 attacks per Battle Phase.
20PP-JP009 Right Hand Shark
Level 4 WATER Fish Effect Monster
ATK 1500
DEF 1300
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) When this card is Normal Summoned: You can add 1 “Left Hand Shark” from your Deck to your hand.
(2) If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it if it leaves the field.
(3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
• Cannot be destroyed by battle.
20PP-JP010 Left Hand Shark
Level 3 WATER Fish Effect Monster
ATK 1300
DEF 1500
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If this card is in your hand or GY and you control “Right Hand Shark”: You can Special Summon this card, but banish it if it leaves the field.
(2) If this card is Special Summoned from the GY: Its Level becomes 4.
(3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
• Cannot be destroyed by card effects.
20PP-JP016 Pendulum Xyz
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 2 cards in your Pendulum Zones; Special Summon them (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters as material. You can treat the Level of 1 those materials as the same Level as the other monster during this Xyz Summon.
20PP-JP017 Dowsing Fusion
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing monsters from your GY as material. You can only use Pendulum Monsters as materials to Fusion Summon with this effect.
20PP-JP018 White Mirror
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster with the same original name from your Deck to your hand.
20PP-JP020 Eternal Bond
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target any number of “Photon” monsters in your GY; Special Summon them, but their effects are negated.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Photon” monster your opponent controls; gain control of that monster, also for the rest of this turn, you cannot declare an attack with monsters, except with that monster, also that monster’s ATK becomes equal to the combined original ATK of all “Photon” monsters you control.
20PP-JP006 Tindangle Dholes
Level 5 DARK Fiend Flip Effect Monster
ATK 1000
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from your hand or Deck to the GY: You can target 1 “Tindangle” monster in your GY, except “Tindangle Dholes”; Special Summon it in face-down Defense Position.
(2) FLIP: You can send 1 Spell/Trap from your Deck to the GY.
(3) A “Tindangle” Link Monster that was Link Summoned using this card as material can make up to 3 attacks per Battle Phase.
20PP-JP009 Right Hand Shark
Level 4 WATER Fish Effect Monster
ATK 1500
DEF 1300
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) When this card is Normal Summoned: You can add 1 “Left Hand Shark” from your Deck to your hand.
(2) If this card is in your GY and you control no monsters: You can Special Summon this card, but banish it if it leaves the field.
(3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
• Cannot be destroyed by battle.
20PP-JP010 Left Hand Shark
Level 3 WATER Fish Effect Monster
ATK 1300
DEF 1500
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If this card is in your hand or GY and you control “Right Hand Shark”: You can Special Summon this card, but banish it if it leaves the field.
(2) If this card is Special Summoned from the GY: Its Level becomes 4.
(3) An Xyz Monster that was Xyz Summoned using only WATER monsters on the field including this card as material gains this effect.
• Cannot be destroyed by card effects.
20PP-JP016 Pendulum Xyz
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 2 cards in your Pendulum Zones; Special Summon them (but their effects are negated), and if you do, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters as material. You can treat the Level of 1 those materials as the same Level as the other monster during this Xyz Summon.
20PP-JP017 Dowsing Fusion
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing monsters from your GY as material. You can only use Pendulum Monsters as materials to Fusion Summon with this effect.
20PP-JP018 White Mirror
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Level 4 or lower Fish monster in your GY; Special Summon it, then you can add 1 monster with the same original name from your Deck to your hand.
20PP-JP020 Eternal Bond
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target any number of “Photon” monsters in your GY; Special Summon them, but their effects are negated.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Photon” monster your opponent controls; gain control of that monster, also for the rest of this turn, you cannot declare an attack with monsters, except with that monster, also that monster’s ATK becomes equal to the combined original ATK of all “Photon” monsters you control.
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